Digital Maker

Digital Maker – stage 1

 * 1) Connect computer peripherals or accessories, such as a screen and keyboard, and explain what job they do.
 * 2) Design a game:
 * Use role play to act out how your digital game would work. Play the game with a group of friends and change the rules.
 * Using paper, prototype a game and explain to someone how it works. You could video your explanation.
 * Evaluate and share your idea.

3. Edit an existing website. You could change the design using a paper printout or software.

4. Play a game with a friend where one of you acts the part of a robot and the other sends the robot commands. Record on paper what sort of commands worked best and which were hard for the ‘robot’ to follow.

Digital Maker – stage 2

 * 1) Connect two devices and exchange data between them using WiFi, Bluetooth or a cable.
 * 2) Show that you can use two different platforms or operating systems. They could be systems that run different devices such as computers,  tablets, phones or games consoles.
 * 3) Design a game:
 * Make a cartoon, animation or video of a game using a video camera or other equipment.
 * Create some pseudo code to explain how some parts of your game will work. Pseudo code is an instruction for the computer to follow, but is not written in a specific language.
 * Design a sequence of a game, like a whole level or an in-game puzzle.

4. Design a single page website. You can use a design tool but writing HTML code would be fine too.

5. Create a set of instructions for a programmable Robot, turtle or toy to follow. Games like Minecraft can help you do this.

Digital Maker – stage 3

 * 1) Show how to troubleshoot problems with computing equipment, such as hardware  devices and software updates.
 * 2) Make a prototype of a game using a suitable tool. It must include:
 * event conditions (when your game reacts to something that happens)
 * user movement controls
 * iteration (when your code or instructions are repeated)
 * variables (for scoring, health or counting things within the game).

3. Build, design and publish a multipage website with working hyperlinks for navigation between the pages.

4. Make a robot using prebuilt components.

Digital Maker – stage 4

 * 1) Set up a home network and connect it to the internet.
 * 2) Install or run an alternative operating system on a computer. Alternatively,  use a ‘Live DVD’ or USB stick.
 * 3) Design a game:
 * Build a game that includes progression and is fun and interesting to play.
 * Get someone else to play and evaluate it.

4. Create a fully functioning website including linking to a database.

5. Make a robot using a kit with components that respond to sensor input (for example, a robot that backs away from an object in its path).

Digital Maker – stage 5

 * 1) Install the software to run a web server and host a webpage on a  computer or other device. Tools like LAMP, WAMP or Google’s Webserver project for the Raspberry  Pi could help you. You can find these for free online.
 * 2) Make a game or app that serves a purpose. It should:
 * have a clear objective
 * be challenging for the user
 * have a clear sense of progression
 * keep a score
 * offer a reward to the user for playing (for example the score could unlock levels or icons).

3. Make a website that serves a purpose, provides a good experience for the user and meets any legal requirements.

4. Use off-the-shelf components to make your own robot that responds to the environment (for example a robot that reacts to light, its proximity to other objects or sound).